Create Stunning 3D Render by Capturing the Moment
As a leading designs industry player we have worked on number of projects where, our expert team of designers and modelers are able to visualize and capture the moment of a dynamic subject in a stunning 3D Model very successfully. In this article we present some tips from our more than a decade of experience in 3D Model and 3D Print design for capturing a dynamic moment and shaping it in a 3D Model. We are taking example of a fast paced car model created in 3ds max along with textures being created in Photoshop and in some cases painted onto 3D Model using Mudbox for this article.
For the budding designers we would like to keep it really simple, so we suggest to pull-in some good images of fast car from the internet and get started with modeling the same in 3ds Max. It’s better to add-in as much details as possible in the model itself as compared to detailing with Bump or Displacement maps by this one can ensure realistic appearance and time saving post-production. Although in your final scene the entire car won’t be showcased but we suggest modeling the full car to enable real-life reflections and shadows.
Next is to create complex texture for our 3D Model in Mental ray; to get initiated unwrap UVW Modifier in 3ds Max. One of the critical point to keep in mind while creating UVW maps for a fast paced car is the note then details in terms of body lines to ensure a less pixelated result, also one suggestion would be to export various parts of the model into Mudbox and paint textures directly onto the model.
Once we are ready with our 3D Model and its texture the next part is to setup the scene. As we wish to showcase the subject in speeding motion the right front wheel has a forward rotation and the left wheel has little rotation; also with the wheels set its important to adjust the Driver’s position in our 3D Model. This can be done by referring to your reference material or visualizing the position of driver at any given point of time with reference to wheels and the overall model. Once the wheels and driver are set the next task is to give the feel of speed to our subject there is number of ways to give that feel, the most preferred one being a smoky effect from the tyresitself. We suggest designers to spend some time trying to present smoky feel from tyres by using FumeFX plug-in.
Yet another point to be highlighted here is on setting the camera parameters, with proper angle and parameters in place one can really make the scene stand out. We suggest using the perspective, dolly and roll cameras as a simple way to make it look more dynamic and add action to a scene also by selecting the camera you can quickly check how the overall scene looks.