EFFECTIVE 3D MODELING TRICKS
3-D modelling is the use of software to create a virtual three-dimensional model of some physical object.3-D modelling is used in many different industries including virtual reality, video games, 3D printing, marketing, TV and motion pictures, scientific and medical imaging and computer-aided design and manufacturing CAD/CAM.3-D modelling software generates a model through a variability of tools and approaches including simple polygons,3-D primitives — simple polygon-based shapes, such as pyramids, cubes, spheres, cylinders and cones,spline curves,NURBS (non-uniform rational b-spline) — smooth shapes defined by bezel curves which are relatively computationally complex.
This is usually the initial step in any project. Here you jump with really just guessing out what you want to make. There isn’t really one way to do this as the mindset of whatever works is king at this stage. The point is to get an idea of what one want their final image to look like.A conceptual model is a representation of a system made of the configuration of concepts which are used to help people know, understand or simulate a subject the model represents. Some models are physical objects for example a toy model which may be assembled and may be made to work like the object it represents.The term conceptual model may be used to refer to models which are shaped after a conceptualization or generalization process. Conceptual models are often ideas of things in the real world whether physical or social. Semantics studies are relevant to various stages of concept formation and use as Semantics is basically about concepts.
In 3D, the basic building blocks are polygons rather than stone, wood, or clay. 3D model in games and movies are made out of polygons.
All 3D applications can do polygon modeling to some extent where some are better than others. Polygonal modeling is very precise. Modeling is the process of taking a shape and molding it into a completed 3D mesh. The most typical means of creating a 3D model is to take a simple object, called a primitive, and extend or “grow” it into a shape that can be refined and detailed. Primitives can be anything from a single point (called a vertex), a two-dimensional line (an edge), a curve (a spline), to three dimensional objects (faces or polygons).
Its method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.Or it means asmapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model. Its application to 3Dgraphics was pioneered by Edwin Catmull in 1974.