Rendering is all about adding shades, lights or color to3d or 2d wireframe which creates life-like images on a screen. In video games, real-time rendering helps in making the interactive process more powerful within the players. With the advancement of technology and the scope of available software resources, the term real-time rendering means animation which is rendered appears to be created in absolute real time. Real-time rendering process consists of three phase:-application stage, the geometry stage and rasterizing stage. The main advantage of real-time rendering is that the rendering phase is eliminated out of the animation production pipeline. This was traditionally present during past years where once character rigs and your model sets for position, light or camera angle sets on, then your scene gets off to render. Then after the response of footage back and with little adjustments, waiting process of getting final look of the film continues along with fewer revisions.
Rendering is all about making a 3d or 2d image from the model with the help of an application programme. Rendering helps in reducing design cost and increases efficiency. Such techniques are used in video games, TV special effects, animated movies, simulators, architectural designs and also in design visualisation. There are 2 types of rendering pre-rendering and real-time rendering. Real-time rendering means producing and focusing images which are part of computer graphics in real time. Such type of rendering is used for the interactive purpose in the gaming industry and interactive graphics as images need to be created at the rapid speed. And pre-rendering is used where image calculations should be given more priority using multi-core central processing units and photo realism should be given due importance. It’s generally used in visual effects and in the animation industry.
Rendering is the word that describes user interactivity level with video games, mobile experience, or even in augmented or virtual reality. Those images which are used in them get rendered so fast that it enhances user interaction level. With the advancement of real-time technology, big bantered movies are making its full advantage as it reduces production time and cost. Not only quality level shots but also multifarious images can be easily reviewed and also in lesser time.
The major constraint of real-time rendering is all about dispensation capacity of the host machine as certain elements like gravity, particles of dust, water or smoke etc requires the stronger processor to deal with such extra information. Such detailed information requires a more powerful processor without which scene will either becomes virtual slide show or it will become stumble. Or if possible then it’s advisable to reduce detailed information or extra in formations can be directly modelled into the characters like clothes or hair while making video games or in the animation industry.