Nowadays we find 3d animation as a buzzing topic which is prevalent everywhere so its essential for an animator to stand out from the crowd and look for improving these skills.
Understand the way people move around u
Yes, this may look odd at the first sight but once you observe them as to how they express or convey their feelings, moves around etc. then it will be great understanding about people and things nearby them. This way such research work will help in knowing people and one can mimic them by observing their movements. Every human being has some purpose in life hence they behave accordingly for e.g. the way we stand or move speaks a thousand words about our personality. Hence it’s essential to observe real-life characters around us which can give us amazing animation ideas about its making.
Taking reference from outside world
It is always essential to find out references for animators through which they can grab actor’s expressions and emote them well in their works. In this age of digitisation, instead of taking selfies or simply browsing through Facebook it’s always essential to record yourself in action. Just getting references from online resources are not that sufficient. Instead of sitting and looking out from external sources, it’s anytime better to emote on your own movements in slow motion. Those motions can be paused, revise or rewind so that all activity can be analysed minutely.
Make a simple rig
Animators working for 3d animations need to understand that they should rely on the rig which is customised according to their requirements. Some rigs which are unprofessional are main reasons for the animator’s work failures. The best rigs are those which help animators to simply pick up characters and with the help of the generic system, 3d animations can give a cutting edge to their characters.
Keep balance in your character
In 3d animation services, time plays a most important role as movements of animations are totally governed by this factor. If animator uses this crucial factor irresponsibly in those animated movements then it’s difficult to predict the possible outcome. Generally, it’s believed that happier movements stay for a quick and short period of time. So when added to cartoons they work really well. But an adequate amount of exaggeration should be added to the animated objects according to characters requirements.
Balance your character on basis of gravity
Just as gravity plays an important role in our lives in the same way it plays in 3d animation also. For e.g. its believed that those having fuller and bulky body tend to have a heavier foot. The same logic applies to those having lighter body masses tend to feel lighter on their feet. Though it looks simple logic, it’s crucial to apply this principle to 3d animated characters too.
Eye is the centre point
While making animated characters, eyes which are most important organ should always be created initially. When we look at the eyes of the character, its being consider as the focal point which controls audience’s mindset. While looking at any characters, their eyes move first then its head and neck which follow them. This will continue till the whole body eventually moves on when the focus was drawn.
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